Madoka Magica Portable

Puella Magi Madoka Magica Portable is a PSP game developed by Namco Bandai. Yusuke Tomizawa (God Eater) and Yoshinao Doi (Steins;Gate, Madoka Magica) produced the game, while Gen Urobuchi collaborated on the project's planning and supervised the scenario. SHAFT and Gekidan Inu Curry provided the illustrations. The game was released on March 15, 2012.

It is a Roguelike RPG, with visual novel elements. It also has branching scenarios, new witches, and full voice acting. A promo video for it can be seen here(Japanese) or here.

A Special Edition of the game will include the following: Further details: Over the 5 days leading up to the game's release, short countdown videos ([1] [2] [3] [4] [5] [6]) showing the characters fighting various witches were released on the website's main page.
 * Figma Kaname Madoka ~School Uniform Ver.~ (Kyubey included)
 * Special image recording BD
 * Homu Homu handkerchief
 * Illustration collection
 * Kyubey pouch
 * Special clear card
 * Limited Edition box
 * Special video: I will be pretty happy if I have some cookies.
 * Video of VA interviews
 * Special gallery from Gekidan Inu Curry
 * Illustration gallery by entering password
 * Game OST
 * Original wallpaper for PS3
 * Original wallpaper for PC
 * Character introduction gallery

Gameplay Features
The official website explains that one of the features will be a "Kyubey Button" that allows the player to take action or choose dialogue as Kyubey. This can be used to convince characters to contract, power them up for battle, turn them into witches, or stop them from turning into witches.

Interestingly, it seems that some of Kyubey's dialogue choices may be comedic in nature. A picture on the website shows the dialogue choices available for Kyubey during the appearance of Charlotte's Grief Seed. One of them is "Wanna go eat hamburgers?"

According to an issue of Dengeki Playstation, the story is also told from Homura's perspective in the Homura route. Action and Dialogue choices can be made with a Homura Button, much like the Kyubey Button.

The bonus disc that comes with the game (a BD in the Special Edition, and a DVD in the standard edition) will have videos, music, comments from voice actresses, PS3 and PC wallpapers, and illustrations locked with passwords that can be found by finishing game routes.

According to the Dengeki PSP Volume 3 and information from official site, there are 2 main values to determine girls' fate.

According to Dengeki PlayStation 2012-02, these values can be influenced by the following:
 * Karma value (因果値): This can be changed before she become a magical girl during dialogue. It will determine if she will become a magical girl, and how powerful she will be when she contracts. It only increases MP.
 * Emotion value (感情値): This will be changed after she becomes a magical girl. A magical girl will be more powerful in battle if this value is higher. But it also means more magic will be consumed, and her soul gem will become dark quicker. Thus it's easier for her to become a witch.

In Homura's route, the viewer becomes Homura. She also has 3 commands to affect these values:
 * Making choice from dialogues when some event occurs.
 * Using Kyubey's button at a proper time to do the following:
 * Encourage (はげます)
 * Instigate (あおる)
 * Deceive (とぼける)

Besides HP and MP, according to Dengeki_PlayStation_2012-03-29, there are 5 visible attributes for all magical girls:
 * Encourage (はげます)
 * Deceive (とぼける)
 * Release (つき放す)

They can be strengthened by using items found in a witch's barrier. Also, You can also buy in the store a feature, that will show when to press QB button.
 * [STR] Strength, affects melee attack
 * [CON] Concentration, affects range attacks (shooting)
 * [VIT] Vitality, affects defense
 * [DEX] Dexterity, affects accuracy
 * [AGI] Agility, affects evasion rate

Gameplay Content
Among the VN-like game routes, the fates of the magical girls will include a witch transformation. One of those is Candeloro, Mami's witch form.

According to the January 2012 Dengeki PlayStation, the witch barrier is "a space resembling the magical girl's mental landscape before she became a witch." For Mami this is "a fancy, elegant space just like a tea party out of a picture book. It's a witch barrier befitting Mami, who loves black tea." Among the features in her barrier include a teacup, rainbow bridge, apple trees but with an inverted color of the sky that creates a sense of unease. Familiars as the "projections of the magical girl's heart before she became a witch" are for the lonely Mami, the strangely familiar girls of Madoka and Kyoko.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">In Sayaka's route, it is possible to prevent her from becoming a witch. It is also possible for her to fight Walpurgisnacht with other magical girls. On the other side, the story may also be even more cruel than in the anime.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Kyoko's route details her past with her family and includes her first meeting with Kyubey. Players can see her father and her younger sister in standard anime visuals. She also fights witches with Mami.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Homura can change other girls' fate, and recurit them into her team to fight against Walpurgis Night in Homura's route.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">There is another game mode called Mysterious Witch's Barrier. It is a dungeon discovery game. There are some original witches can only be seem in this mode. All magical girls' levels and skills are kept each play. Some original witches can only be seen in this mode. Although strength in this mode won't affect themselves in story mode, some items to enpower magical girls in story mode will be unlocked after dungeons cleared.

Basic Game Flow
<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">When a game started, a map of Mitakihara is shown. You, as Kyubey, can choose a character and talk to her or move her to where a witch appears. You can do such actions 4 times in a day. By making choice while talking to girls, their karma values or emotion values can be manipulated. Magical girls also can be directed to a witch's labyrinth to fight against her, and get grief seeds or other items.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">There are some values affect battles:

<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Of course, every magic girl will learn many magic skills. By consuming Spell books dropped by enemies and some necessary values, new magic skills can be learned. In order to learn all kinds of magic, it is necessary to run many time loops.
 * HP will decrease when being hit by enemies or from abnormal status. But it can be recovered by using healing magic, or items. It will also be recovered automatically by soul gem.
 * MP will decrease when magic is used. It can also be recovered automatically by soul gem
 * LV (level). By accumulating EXP, this value will increase and magical girls will be more powerful. They may cast more kinds of magic, too.
 * SG (Soul gem). It will get dimmed when used to recover HP or MP. Recovering HP will cost more than MP, and recovering both will cost even more. By using grief seeds, it can be recovered. But since grief seeds are limited, it is important to decide when to use them. No magic (which costs MP) can be used when SG is completely dark.
 * Emotion value: The higher this value, the higher emotion compension will be. If this value is high enough, it will be harder to recover SG well.
 * Emotion compensation: The magnification of consumption and power when using magic.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">For every route, there is a point which determines whether a magical girl becoming a witch. Although it is possible to prevent this happen by using grief seeds, it is also not bad to let it be because a large amount of emotional energy can be gathered. Also, more karma value can be accumulated by defeating the witch.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">In the end of every route, Walpurgis Night is waiting there. She is the most powerful witch, the same as in anime. What the future will be is determined by players. After the route reaches its ending, parameters will be exchanged into karma values so that they will be better magical girls in the next timeline even their levels are reset to 1.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">This Google Spreadsheet contains some helpful information.

Mysterious Witch's Barrier
<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;"> Mysterious Witch's Barrier is under extra menu. There are five barriers. Each can be unlocked after finishing a girl's route. The labyrinth is randomly generated each play. The familiars are mixed.

Combat Tips

 * Homura's combination of the following can be used to defeat any boss with relative ease. Used together, it greatly extends Homura's ability to attack many turns without retaliation. It is even possible to change characters during suspended time to make even more powerful strike. Also, the effect of Clockup is separated counted for every character. For example, even after Homura runs out her effect, by switching to Kyoko, it is still effective.
 * Suspend Time (時間停止) - Stops time for five turns
 * Clockup (クロックアップ) - Party-wide speed boost (Sayaka's Allegro has the same effect, with more MP consumed)
 * Clockdown (クロックダウン) - Slows enemies

Game Routes

 * Homura's combination of the following can be used to defeat any boss with relative ease. Used together, it greatly extends Homura's ability to attack many turns without retaliation. It is even possible to change characters during suspended time to make even more powerful strike. Also, the effect of Clockup is separated counted for every character. For example, even after Homura runs out her effect, by switching to Kyoko, it is still effective.
 * Suspend Time (時間停止) - Stops time for five turns
 * Clockup (クロックアップ) - Party-wide speed boost (Sayaka's Allegro has the same effect, with more MP consumed)
 * Clockdown (クロックダウン) - Slows enemies

Game routes
Explanation of how to obtain all routes from Dengeki Kanshasai 2012<p style="line-height:19.1875px;">There are total of six routes (episodes) that are unlocked after certain conditions are met:


 * 夢の中で逢った、ような… (As If We Met in a Dream...) —Madoka's Route
 * This is the default route player will have to play when starting a new game.
 * あなたが側にいてくれるなら (Only If You Are By My Side) —Mami's Route
 * Available after finishing Madoka's route.
 * 私が願った、奇跡 (The Wish I Prayed For) —Sayaka's Route
 * Available after finishing Mami's route without Mami becoming witch.
 * 残された最後の希望だったんだ (That Was My Only Hope Left) —Kyoko's Route
 * Available after finishing Sayaka's route without Sayaka becoming witch.
 * 運命はきっと変えられる (The Destiny Could Be Changed) —Homura's Route
 * Available after Mami or Sayaka becoming witches in their own routes or after finishing Kyoko's route.
 * 想いは現実を越える (A Wish Can Surpass Reality) —Bonus Route
 * Available after finishing Homura's route.
 * ===Fan Commentary on Game Routes===

To achieve golden completion, all endings in the route must be completed.<p style="line-height:19.1875px;">'''Note: The following information has yet to be fully fact checked and may contain some misleading information or inaccuracies. It is full of spoilers about the game.'''

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Interview with the PSP Game producers
<p style="line-height:19.1875px;">Source: http://hokanko-alt.ldblog.jp/archives/66677411.html. Translation courtesy of symbv from evageeks forum.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;">Interview with the Producers of the PSP game Yusuke Tomizawa (God Eater Series) [T] and Yoshinao Doi (Nitroplus) [D]

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;">プロデューサー：富澤祐介（GOD EATERシリーズ）・土居由直（ニトロプラス）

Coverage of PSP Promotional Events
<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">On August 28, Bandai Namco Games held a promotional event for the Madoka PSP game at the Chara-Hobby 2011 convention. Game producers Yusuke Tomizawa of Bandai Namco Games and Yoshinao Doi from Nitroplus were present at this event to talk about the development of the game. Anime and game seiyuu Chiwa Saito (Homura Akemi), Kaori Mizuhashi (Mami Tomoe) and Eri Kitamura (Sayaka Miki) also joined to discuss the game and answer questions.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">There was another promotion event held on October 10th at Tokushima that also received some coverage.

<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">Translated coverage on the event in the relevant article: <span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">  Madoka PSP Promotional Event<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">.

<span style="font-size:18px;color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">Mami's Heart Pounding Tiro Finale
<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">On October 7th, the game's official website revealed that a smartphone app known as  マミのドキドキ ティロ・フィナーレ<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;"> ( Mami's Heart-Pounding Tiro Finale<span style="color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;">) would be released on October 14th to promote the game. On October 11th, a preview video of the app appeared on the website. According to news sources, new content will be revealed on the website depending on how many players play the game and how well they do.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">The game itself appears to be a battle between Mami and Charlotte, with Madoka and Sayaka watching in the background. The game is now downloadable in both Apple's App Store and Android market, but only in Japan or with a Japan App Store account.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Shortly after the app was released players unlocked a box illustration for the game on the website.

Gameplay
<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Touch lower-left circle to control muskets' direction, and press ATTACK button in the lower-right corner to fire. There are 5 platforms on which Mami can stand. To move to another platform, turn left or right and then press JUMP button. Platforms may be damaged by familiars hitting it, and Mami will fall if it is broken. But don't worry, Mami can jump to another platform even if she falls, and broken platform will be rebuilt after a while. The game will be over when either the barrier to protect Madoka and Sayaka gets broken, or Mami's soul gem gets exhausted.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">After some shooting, the magic gauge in the lower-middle will get increased. You can fire special attack by pressing the gauge when it reaches some value. The most powerful attack -- Tiro Finale -- can be fired when the gauge reaches the maximum, and all familiars on the screen will be wiped out. There are still other attacks on lower values.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">There are 2 modes can be played. In normal mode, the game will end after Charlotte is beaten. In endless mode, Mami gets a grief seed to recover 30 points of her soul gem after the witch defeated, but then the game will start over until you lose.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Originally there are only 2 stages available. In the update released on Mar 2, Homura and Ophelia are also be included in the game. A preview video of the update was added to the official website, and can also be viewed here.

Online Quests
<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">This game comes with some online quests. Some artworks will be revealed when the quests are completed.

Madoka Kaname iP Application
<p style="line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">The "Mahou Shoujo Madoka Magica iP" & "Mahou Shoujo Madoka Magica iP for Android" was released on January 20, 2012. It can be downloaded here or directly here. Short vid of what it looks like it here.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">Madoka Kaname will be on stage in the App "iP" series, which utilizes Live2D technology. Her voice (messages) will change depending on the time. She will also do some cute actions by touching or flicking the screen.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(0,0,0);font-family:sans-serif;">In additional to playing with Madoka, there are also 4 functions in this app.


 * Twitter: Show twitter about the app.
 * Alarm: You can set alarm. Madoka will call you when time is up.
 * Schedule: Show data in your schedule.
 * Information: Connect to official website.